sig
type config = Config.config
type literal = Term.literal
type choice_point = State.choice_point
type subst = Subst.subst
type complexity = int
class type bound =
object
method backtrack : unit
method compare_complexity : Bound.complexity -> Bound.complexity -> int
method complexity_to_string : Bound.complexity -> string
method current_bound : Bound.complexity
method dropped_choice_point : Bound.choice_point option
method exceeds : Bound.complexity -> bool
method exceeds_current : Bound.complexity -> Bound.choice_point -> bool
method get_complexity : Bound.literal -> Bound.complexity
method get_complexity_subst :
Bound.literal -> Bound.subst -> int -> Bound.complexity
method has_min_exceeding : bool
method incomplete : unit
method is_derivation_incomplete : bool
method print_statistic : unit
method register : Bound.complexity -> Bound.choice_point -> bool
method register_subst :
Bound.literal -> Bound.subst -> int -> Bound.choice_point -> bool
method restart : keep_bound:bool -> unit
end
val create : inc:bool -> Bound.config -> Bound.bound
val create_BS : Bound.config -> Bound.bound
end